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Old 12-04-2005, 04:39 PM   #421
Sleepr awd
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New idea!!!

The ability to roll your car if you are cornering too fast or too recklessly or if you just hit something, then have them buy a new car and cut them maybe a small insurance check or something for their car...

that'd be cool, i don't kno how many times on GT2 i had hit a bump gotten most of the way flipped, then it stuck there and would just come back to the ground,

Accident replays would be sick too w/ captions , "oh snap, a girl driver just cut you off" or " holy windowshields batman grandma just rammed your vehicle"
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Old 12-04-2005, 09:21 PM   #422
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

^^^i'm with stupid. I'm pretty sure thats already in the game plan but yea...rollovers are a must. Those and every gen. civic and i'm buying this when it comes out. Do you have an updated car/aftermarket list yet?
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Old 12-07-2005, 11:43 PM   #423
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

++++++++++++++++++++++++++++++++++++++++++++++++++
I definitely like the idea that used cars will be in various states of
repair and various states of upgrading, within reason (slightly
upgraded cars somewhat common, moderately-highly upgraded cars
rare).
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
I second the call for an S13 240SX. Mine is a 1990, the last year of
the SOHC engine and the pignose front end. I'd hope for a 1990 as
well as a 1993 SE (DOHC engine, sport package):
http://en.wikipedia.org/wiki/240SX
Another car to check out would be the 1998 Toyota Supra Turbo A.
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
On to some specifics:
Engine and car sounds are very important... not just the sound itself,
but the volume... it's one thing Forza got pretty well done... a '69
Camaro is a helluva lot louder than a '99 Integra.
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
Some visual option stuff: removing spoilers, and check out the paint
stuff in Juiced (base paint, metallic coat, pearlescent coat)!

It'd be nice to allow certain upgrades only after certain levels of
progress has been made... maybe different kinds of experience
points... some racing XP, some garage XP... so tinkering is really
rewarded!

As one possible suggestion there, maybe have your character become
more and more familiar with a car, and have more options become
available over time...

ex: common engine swaps available easily, but rare ones need to be
unlocked.
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
Car rankings:

Forza had it and did it badly. there was a ringer car in each class,
and that made online dull a lot of the time... online races need to
have detailed restrictions...

ex:

D class race in Forza: CRX, CRX, CRX, CRX, CRX, CRX, CRX,
Mazdaspeed Protege (me)

C class race in Forza: CRX, CRX, CRX, CRX, CRX, CRX, CRX, Camaro
Z28 (me)
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
I also definitely agree with unlocking cars... do it by rarity. BUT,
even though your goal is realism, I suggest avoiding too many really
long races... most of your target audience probably don't have the
free time we once had as when we were 14.

I'd like to see more highway racing ala NFS1 than anything... pretty
refreshing, esp. after racing around Tsukuba for lap after lap in
numerous games. Some nice scenery would be a definite plus...
charm is good!
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
Anyone remember the Carrozzeria from Sega GT, on DC? I loved that!
I'm not gonna ask for that here, but the idea behind
creating/choosing an engine there is pretty neat and would probably
be doable... more options would be needed though:

-Iron Block, Aluminum Block, etc.

-displacement (slider bar... loose restrictions based on # of
cylinders)

-# of cylinders and configuration -> determines size, which
determines if it can go in certain cars... I guess you gotta find out
engine bay sizes if you want this. This would be a way around
cross-license engine swaps (i.e. a 5.7L LS1 V8 from a Corvette has
been stuffed into a 1998 Nissan 240SX, which comes with a 2.4L I4
stock).
++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++
Big please here:
-goddamn single-tv multiplayer. Not just 1-on-1 single race BS.
Simulation Mode, split screen, 2p either each with own garage, or
sharing a garage, can make progress in the main game mode
together... definitely would make it a much more social game if you
could make progress and play against your pals at the same time!
++++++++++++++++++++++++++++++++++++++++++++++++++
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Old 12-08-2005, 12:03 PM   #424
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by 2JZAsupra
lol..... seriously neons wouldnt be bad in this game tho.
:
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Old 12-09-2005, 07:25 AM   #425
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Wow, haven't been here in awhile.

Some good input...but there won't be any neons and 43" rims. However, with mention to the "accident replays", we have something called "highlights", where it captures dramatic actions done with the car.

Pardon my absence guys. There was a minor setback with the investor recently, so we had to switch up and meet with some new people. It should be happening within the next few weeks, according to our Marketing Manager.

So it is good news. Just a delay, that's all.
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Old 12-11-2005, 02:34 AM   #426
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

aww shoot i never saw this thread before, i would have loved to been involved in this discussion.

Im a big GT4 fan, but i must say i have one huge beef with that game and its that it doesnt have most of my favorite cars, cause im a fan of mostly domestic cars, and that game had a flat out bad bias towards japanese cars. so what im sayin is that hopefully we can have a good selection of cars from all markets, and not just japanese. there were so many slow ass japanese cars in that game but i couldnt buy normal mustang or mustang gt, of any year.

Quote:
Originally Posted by -Jayson-
i think you should stick with more realistic cars. One thing that always pisses me off about most racing games, is they over use exotics. I would like to see a racing game thats more realistic to what street racing is all about. GT4 was pretty close, but didnt have the whole street scene. I also didnt like its upgrade system, it would be great if someone could make a game that there was always a way to make the car faster. Maybe do it through having some kind of dyno tunning simulator or something. To often in a game, you get a car that you really enjoy, you get every mod for it, but there is still a faster car. But you dont want that faster car. It also makes it so that everyone has the same fastest car with the same mods, speed, HP and such.

Someone really needs to get down and dirty with the mechanics of a car and how far they can actually be tunned. If you could make a game that had a never ending HP progress that would be great. Like say you have a Cavalier Z24 (using this as reference cause i know alot about them) its stock is 150HP. Most racing games would let you get to maybe 300HP or so on it. But in real life people have gotten the car to well over 1200 HP. But i mean say you get to 300HP in the game, that kinda sucks cause i like cavaliers but i cant race against anyone with it cause they will all have 500 HP Cobra Mustangs. It needs to have some type of system that lets you constantly build more HP, even if its only like 1 HP at a time and moves really slowly. Just so it more accurately reflects real life. If theres an 8 second Cavalier with the stock block in real life, you should be able to make it in the game.
i totally agree with this too.
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Old 12-11-2005, 05:09 AM   #427
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Killing Moon
And this so far is the Aftermarket Parts and Tuner listing:

1. A’PEXi
2. ABD Racing
3. Abflug
4. Abt
5. AC Schnitzer
6. ACT
7. AEM
8. Amuse
9. APR
10. BF Goodrich
11. Blitz
12. Bomex
13. Brabus
14. Brembo
15. Bride
16. Callaway
17. Carbon Creations
18. Comptech
19. C-West
20. Dahlback Racing
21. DC Sports
22. Eibach
23. Excedy
24. Extreme Dimensions
25. Factory Five Racing
26. Falken
27. Gemballa
28. Greddy
29. Hamann
30. Hennessey
31. HKS
32. Hörmann
33. HPA Motorsports
34. Injen
35. JRD Tuning
36. Jun
37. K&N
38. Kleeman
39. KO Performance
40. Koenig
41. Ligenfelter
42. Mallett
43. Mazda Speed
44. Mine’s
45. Mopar
46. Motorex
47. MSD Ignition
48. Mugen
49. Nismo
50. Nitrous Xpress (NX)
51. NOS
52. OZ
53. Paxton
54. PIAA
55. Rinspeed
56. Skunk 2
57. Sparco
58. STaSIS
59. Steeda
60. Stillen
61. Tein
62. Tenzo
63. Tom’s
64. Toyo
65. TRD
66. Veilside
67. Vertical Door Conversion Systems
68. Volk
69. Wilwood
70. Wings West
71. Yamaha
72. Yokohama
73. ZeroSun
This post may have been from a while back but 1 thing.........

where is nicecar designs tuning???
J/K i wish i had a tuning company
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Old 12-11-2005, 06:05 PM   #428
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

You missed Imola racing,pan speed, crossfactory and my fave FEED aka Fujita engineering.

nicecar that S7 looks wack...

take these!

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Old 12-12-2005, 10:21 AM   #429
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

its may own car design that LOOKS like a saleen
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Old 12-12-2005, 02:34 PM   #430
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

I don't think we need neons. Unless you had the option to turn them on and off. Like during the day, you won't need them. At night...........actually, don't put them in the game.
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Old 12-13-2005, 09:29 AM   #431
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by jcsaleen
You missed Imola racing,pan speed, crossfactory and my fave FEED aka Fujita engineering.
Just added to the list. I believe that I've added Imola Racing beforehand, but I'll double check.

Quote:
Originally Posted by bh04
I don't think we need neons. Unless you had the option to turn them on and off. Like during the day, you won't need them. At night...........actually, don't put them in the game.
Haha, don't worry. They won't be there.
While our goal is for super tuning of any car, anything external is purely for performance value and performance value alone. Sure, aero kits by nature look beautiful, but we're not adding ANY ricer elements in the least.

All components need to be purely logical and nothing else. If the players want to get gaudy with visual stuff, then they have the vinyl system for that.
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Old 12-15-2005, 09:24 AM   #432
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

BIG NEWS EVERYONE
Okay, my partner and marketing manager had a meeting last night about the "investor" that we dealt with previously. Now getting out of our rut, the MM decided that we'll need more "push" with our work, as the investors that he deals with are in the millions price range.

So Reg n' I had to think for a moment. A racing game is in order, but we need R&D time for Project R. So essentially, it's out of the question for right now. I won't risk that game getting fouled up for "financial" reasons one bit.

Then it hit us.
Supra
Skyline

Two of some of the most prominent representations of JDM tuning available on the market. Now we know that the project MUST be small, so we're going through the motions now of pre-production. However, elements of Project R will be added here, as this game is literally our test dummy for the future. Reg is setting up the story (yes, it will be there) and production and I have to setup the characters and game design.

Here's the thing.

Remember when you guys were offering your services for tuning connections and engine recordings?!!

Well get your gears setup, as this will most likely be MUCH sooner than we thought. As in NEXT YEAR-sooner than we thought.

No bullsh!t, it should be THAT soon, people.

I'm setting up the design script as we speak, but believe me, just because the project is small DOES NOT mean that it will be inadequate or low in quality. Not in the least.

While it will be nowhere as big or ambitious as Project R, keep in mind-THIS IS A TEST BED PROJECT. We're still carrying over several key elements for the game. Which is why I'm starting now.


Like any other time, I'm gonna' keep you guys updated. Talk to you all soon.
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Old 12-16-2005, 08:48 AM   #433
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Okay *phew*.

We're setting up plans for the aftermarket companies that will be included within the game. Considering that this is a small project initially (2 games for investors, so they can shut up), we're keeping the roster tightly knit and the aftermarket companies small.

I've officially "lifted" strong elements from Project R to be applied within this title. So while there this a small roster of vehicles, each car has a STRONG amount of gameplay potential with upgrades and performance customization (internal and external).

I'm gonna come out n' say it though. If anyone has any connections w/ investors that they're familiar with, that would REALLY help as well. The more the merrier. We've already planned to include you all within this game's production (just as the future title), so we'll need all the help that we can get.

Okay, back to work. I have to flesh out this GDS thoroughly before the week's end (ack).
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Old 12-16-2005, 11:12 AM   #434
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Good updates, let us know what the roster of vehicles will be to.
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Old 12-16-2005, 09:22 PM   #435
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

If you need sound test's I have an R34 & an S15 avalable here in NY.
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