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12-04-2005, 04:39 PM | #421 | |
AF Enthusiast
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New idea!!!
The ability to roll your car if you are cornering too fast or too recklessly or if you just hit something, then have them buy a new car and cut them maybe a small insurance check or something for their car...
that'd be cool, i don't kno how many times on GT2 i had hit a bump gotten most of the way flipped, then it stuck there and would just come back to the ground, Accident replays would be sick too w/ captions , "oh snap, a girl driver just cut you off" or " holy windowshields batman grandma just rammed your vehicle"
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503/2000 Last edited by Sleepr awd; 12-05-2005 at 10:46 PM. |
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12-04-2005, 09:21 PM | #422 | |
AF Enthusiast
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
^^^i'm with stupid. I'm pretty sure thats already in the game plan but yea...rollovers are a must. Those and every gen. civic and i'm buying this when it comes out. Do you have an updated car/aftermarket list yet?
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12-07-2005, 11:43 PM | #423 | |
AF Newbie
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
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I definitely like the idea that used cars will be in various states of repair and various states of upgrading, within reason (slightly upgraded cars somewhat common, moderately-highly upgraded cars rare). ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ I second the call for an S13 240SX. Mine is a 1990, the last year of the SOHC engine and the pignose front end. I'd hope for a 1990 as well as a 1993 SE (DOHC engine, sport package): http://en.wikipedia.org/wiki/240SX Another car to check out would be the 1998 Toyota Supra Turbo A. ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ On to some specifics: Engine and car sounds are very important... not just the sound itself, but the volume... it's one thing Forza got pretty well done... a '69 Camaro is a helluva lot louder than a '99 Integra. ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ Some visual option stuff: removing spoilers, and check out the paint stuff in Juiced (base paint, metallic coat, pearlescent coat)! It'd be nice to allow certain upgrades only after certain levels of progress has been made... maybe different kinds of experience points... some racing XP, some garage XP... so tinkering is really rewarded! As one possible suggestion there, maybe have your character become more and more familiar with a car, and have more options become available over time... ex: common engine swaps available easily, but rare ones need to be unlocked. ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ Car rankings: Forza had it and did it badly. there was a ringer car in each class, and that made online dull a lot of the time... online races need to have detailed restrictions... ex: D class race in Forza: CRX, CRX, CRX, CRX, CRX, CRX, CRX, Mazdaspeed Protege (me) C class race in Forza: CRX, CRX, CRX, CRX, CRX, CRX, CRX, Camaro Z28 (me) ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ I also definitely agree with unlocking cars... do it by rarity. BUT, even though your goal is realism, I suggest avoiding too many really long races... most of your target audience probably don't have the free time we once had as when we were 14. I'd like to see more highway racing ala NFS1 than anything... pretty refreshing, esp. after racing around Tsukuba for lap after lap in numerous games. Some nice scenery would be a definite plus... charm is good! ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ Anyone remember the Carrozzeria from Sega GT, on DC? I loved that! I'm not gonna ask for that here, but the idea behind creating/choosing an engine there is pretty neat and would probably be doable... more options would be needed though: -Iron Block, Aluminum Block, etc. -displacement (slider bar... loose restrictions based on # of cylinders) -# of cylinders and configuration -> determines size, which determines if it can go in certain cars... I guess you gotta find out engine bay sizes if you want this. This would be a way around cross-license engine swaps (i.e. a 5.7L LS1 V8 from a Corvette has been stuffed into a 1998 Nissan 240SX, which comes with a 2.4L I4 stock). ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ Big please here: -goddamn single-tv multiplayer. Not just 1-on-1 single race BS. Simulation Mode, split screen, 2p either each with own garage, or sharing a garage, can make progress in the main game mode together... definitely would make it a much more social game if you could make progress and play against your pals at the same time! ++++++++++++++++++++++++++++++++++++++++++++++++++ |
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12-08-2005, 12:03 PM | #424 | |||
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
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12-09-2005, 07:25 AM | #425 | |
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Wow, haven't been here in awhile.
Some good input...but there won't be any neons and 43" rims. However, with mention to the "accident replays", we have something called "highlights", where it captures dramatic actions done with the car. Pardon my absence guys. There was a minor setback with the investor recently, so we had to switch up and meet with some new people. It should be happening within the next few weeks, according to our Marketing Manager. So it is good news. Just a delay, that's all. |
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12-11-2005, 02:34 AM | #426 | ||
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
aww shoot i never saw this thread before, i would have loved to been involved in this discussion.
Im a big GT4 fan, but i must say i have one huge beef with that game and its that it doesnt have most of my favorite cars, cause im a fan of mostly domestic cars, and that game had a flat out bad bias towards japanese cars. so what im sayin is that hopefully we can have a good selection of cars from all markets, and not just japanese. there were so many slow ass japanese cars in that game but i couldnt buy normal mustang or mustang gt, of any year. Quote:
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12-11-2005, 05:09 AM | #427 | ||
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
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where is nicecar designs tuning??? J/K i wish i had a tuning company
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12-11-2005, 06:05 PM | #428 | ||
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
You missed Imola racing,pan speed, crossfactory and my fave FEED aka Fujita engineering.
nicecar that S7 looks wack... take these!
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12-12-2005, 10:21 AM | #429 | |
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
its may own car design that LOOKS like a saleen
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12-12-2005, 02:34 PM | #430 | |
AF Enthusiast
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
I don't think we need neons. Unless you had the option to turn them on and off. Like during the day, you won't need them. At night...........actually, don't put them in the game.
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12-13-2005, 09:29 AM | #431 | |||
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
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While our goal is for super tuning of any car, anything external is purely for performance value and performance value alone. Sure, aero kits by nature look beautiful, but we're not adding ANY ricer elements in the least. All components need to be purely logical and nothing else. If the players want to get gaudy with visual stuff, then they have the vinyl system for that. |
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12-15-2005, 09:24 AM | #432 | |
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
BIG NEWS EVERYONE
Okay, my partner and marketing manager had a meeting last night about the "investor" that we dealt with previously. Now getting out of our rut, the MM decided that we'll need more "push" with our work, as the investors that he deals with are in the millions price range. So Reg n' I had to think for a moment. A racing game is in order, but we need R&D time for Project R. So essentially, it's out of the question for right now. I won't risk that game getting fouled up for "financial" reasons one bit. Then it hit us. Supra Skyline Two of some of the most prominent representations of JDM tuning available on the market. Now we know that the project MUST be small, so we're going through the motions now of pre-production. However, elements of Project R will be added here, as this game is literally our test dummy for the future. Reg is setting up the story (yes, it will be there) and production and I have to setup the characters and game design. Here's the thing. Remember when you guys were offering your services for tuning connections and engine recordings?!! Well get your gears setup, as this will most likely be MUCH sooner than we thought. As in NEXT YEAR-sooner than we thought. No bullsh!t, it should be THAT soon, people. I'm setting up the design script as we speak, but believe me, just because the project is small DOES NOT mean that it will be inadequate or low in quality. Not in the least. While it will be nowhere as big or ambitious as Project R, keep in mind-THIS IS A TEST BED PROJECT. We're still carrying over several key elements for the game. Which is why I'm starting now. Like any other time, I'm gonna' keep you guys updated. Talk to you all soon. |
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12-16-2005, 08:48 AM | #433 | |
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Okay *phew*.
We're setting up plans for the aftermarket companies that will be included within the game. Considering that this is a small project initially (2 games for investors, so they can shut up), we're keeping the roster tightly knit and the aftermarket companies small. I've officially "lifted" strong elements from Project R to be applied within this title. So while there this a small roster of vehicles, each car has a STRONG amount of gameplay potential with upgrades and performance customization (internal and external). I'm gonna come out n' say it though. If anyone has any connections w/ investors that they're familiar with, that would REALLY help as well. The more the merrier. We've already planned to include you all within this game's production (just as the future title), so we'll need all the help that we can get. Okay, back to work. I have to flesh out this GDS thoroughly before the week's end (ack). |
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12-16-2005, 11:12 AM | #434 | |
Automotive love doctor
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Good updates, let us know what the roster of vehicles will be to.
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12-16-2005, 09:22 PM | #435 | ||
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
If you need sound test's I have an R34 & an S15 avalable here in NY.
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